diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-06-10 13:17:16 +0300 |
---|---|---|
committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-06-10 13:17:16 +0300 |
commit | d6622330d72cceb047e350d4587850c7a38c301f (patch) | |
tree | e743307f2a70c7ef50e35579b50abe0649dc7b91 /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | cb7d5723b49679e3c4f203fd2bd0bb444df364ad (diff) |
Remove engine version from visual shader
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index ecf1bea6bb..196038bdd4 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1102,27 +1102,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (!visual_shader->is_connected("changed", ce)) { visual_shader->connect("changed", ce); } -#ifndef DISABLE_DEPRECATED - Dictionary engine_version = Engine::get_singleton()->get_version_info(); - static Array components; - if (components.is_empty()) { - components.push_back("major"); - components.push_back("minor"); - } - const Dictionary vs_version = visual_shader->get_engine_version(); - if (!vs_version.has_all(components)) { - visual_shader->update_engine_version(engine_version); - print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"])); - } else { - for (int i = 0; i < components.size(); i++) { - if (vs_version[components[i]] != engine_version[components[i]]) { - visual_shader->update_engine_version(engine_version); - print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"])); - break; - } - } - } -#endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); _set_mode(visual_shader->get_mode()); } else { |