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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-30 14:47:41 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-30 14:47:41 +0200 |
commit | ae349d82277e85ca348fd3da2ff4ad7c7033c8e6 (patch) | |
tree | 40f97716ca0c62026d859357ed2e58b3bec46d17 /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 733d04f72780eb474f6b52add57a635bba34530f (diff) | |
parent | e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (diff) |
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 83341b3016..2fb8bbe86b 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -6263,7 +6263,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua type = p_type; port = p_port; node = p_node; - update(); + queue_redraw(); _shader_changed(); } |