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authorYuri Rubinsky <chaosus89@gmail.com>2022-12-07 21:50:28 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-12-08 12:55:23 +0300
commitab17f197f065348942b54bdde5f38b07fc0b6c0d (patch)
tree08185a61167599e9ee1ef3eb5d798e0c49a653d5 /editor/plugins/visual_shader_editor_plugin.cpp
parentcf093f8e47f9508565cdc52bb724dbdb3d548e90 (diff)
Make custom visual shader nodes automatically updates from script
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp293
1 files changed, 240 insertions, 53 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9990d5c06f..cf811067c9 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -269,6 +269,19 @@ void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_no
links[p_node_id].expression_edit->set_text(p_expression);
}
+Ref<Script> VisualShaderGraphPlugin::get_node_script(int p_node_id) const {
+ if (!links.has(p_node_id)) {
+ return Ref<Script>();
+ }
+
+ Ref<VisualShaderNodeCustom> custom = Ref<VisualShaderNodeCustom>(links[p_node_id].visual_node);
+ if (custom.is_valid()) {
+ return custom->get_script();
+ }
+
+ return Ref<Script>();
+}
+
void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
if (!links.has(p_node_id)) {
return;
@@ -1137,10 +1150,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
-void VisualShaderEditor::update_nodes() {
- _update_nodes();
-}
-
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
if (plugins.has(p_plugin)) {
return;
@@ -1202,6 +1211,228 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
add_options.push_back(ao);
}
+Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node) {
+ Dictionary dict;
+ dict["script"] = p_custom_node->get_script();
+
+ String name;
+ if (p_custom_node->has_method("_get_name")) {
+ name = (String)p_custom_node->call("_get_name");
+ } else {
+ name = "Unnamed";
+ }
+ dict["name"] = name;
+
+ String description = "";
+ if (p_custom_node->has_method("_get_description")) {
+ description = (String)p_custom_node->call("_get_description");
+ }
+ dict["description"] = description;
+
+ int return_icon_type = -1;
+ if (p_custom_node->has_method("_get_return_icon_type")) {
+ return_icon_type = (int)p_custom_node->call("_get_return_icon_type");
+ }
+ dict["return_icon_type"] = return_icon_type;
+
+ String category = "";
+ if (p_custom_node->has_method("_get_category")) {
+ category = (String)p_custom_node->call("_get_category");
+ }
+ category = category.rstrip("/");
+ category = category.lstrip("/");
+ category = "Addons/" + category;
+
+ String subcategory = "";
+ if (p_custom_node->has_method("_get_subcategory")) {
+ subcategory = (String)p_custom_node->call("_get_subcategory");
+ }
+ if (!subcategory.is_empty()) {
+ category += "/" + subcategory;
+ }
+ dict["category"] = category;
+
+ bool highend = false;
+ if (p_custom_node->has_method("_is_highend")) {
+ highend = (bool)p_custom_node->call("_is_highend");
+ }
+ dict["highend"] = highend;
+
+ return dict;
+}
+
+void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
+ Ref<Script> scr = Ref<Script>(p_resource.ptr());
+ if (scr.is_null() || scr->get_instance_base_type() != String("VisualShaderNodeCustom")) {
+ return;
+ }
+
+ Ref<VisualShaderNodeCustom> ref;
+ ref.instantiate();
+ ref->set_script(scr);
+ if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].is_custom && add_options[i].script == scr) {
+ add_options.remove_at(i);
+ _update_options_menu();
+ // TODO: Make indication for the existed custom nodes with that script on graph to be disabled.
+ break;
+ }
+ }
+ return;
+ }
+ Dictionary dict = get_custom_node_data(ref);
+
+ bool found_type = false;
+ bool need_rebuild = false;
+
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].is_custom && add_options[i].script == scr) {
+ found_type = true;
+
+ add_options.write[i].name = dict["name"];
+ add_options.write[i].return_type = dict["return_icon_type"];
+ add_options.write[i].description = dict["description"];
+ add_options.write[i].category = dict["category"];
+ add_options.write[i].highend = dict["highend"];
+
+ int max_type = 0;
+ int type_offset = 0;
+ switch (visual_shader->get_mode()) {
+ case Shader::MODE_CANVAS_ITEM:
+ case Shader::MODE_SPATIAL: {
+ max_type = 3;
+ } break;
+ case Shader::MODE_PARTICLES: {
+ max_type = 5;
+ type_offset = 3;
+ } break;
+ case Shader::MODE_SKY: {
+ max_type = 1;
+ type_offset = 8;
+ } break;
+ case Shader::MODE_FOG: {
+ max_type = 1;
+ type_offset = 9;
+ } break;
+ default: {
+ } break;
+ }
+ max_type = type_offset + max_type;
+
+ for (int t = type_offset; t < max_type; t++) {
+ VisualShader::Type type = (VisualShader::Type)t;
+ Vector<int> nodes = visual_shader->get_node_list(type);
+
+ List<VisualShader::Connection> node_connections;
+ visual_shader->get_node_connections(type, &node_connections);
+
+ List<VisualShader::Connection> custom_node_input_connections;
+ List<VisualShader::Connection> custom_node_output_connections;
+ for (const VisualShader::Connection &E : node_connections) {
+ int from = E.from_node;
+ int from_idx = E.from_port;
+ int to = E.to_node;
+ int to_idx = E.to_port;
+
+ if (graph_plugin->get_node_script(from) == scr) {
+ custom_node_output_connections.push_back({ from, from_idx, to, to_idx });
+ } else if (graph_plugin->get_node_script(to) == scr) {
+ custom_node_input_connections.push_back({ from, from_idx, to, to_idx });
+ }
+ }
+
+ for (int j = 0; j < nodes.size(); j++) {
+ int node_id = nodes[j];
+
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
+ if (vsnode.is_null()) {
+ continue;
+ }
+ Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
+ if (custom_node.is_null() || custom_node->get_script() != scr) {
+ continue;
+ }
+ need_rebuild = true;
+
+ // Removes invalid connections.
+ {
+ int prev_input_port_count = custom_node->get_input_port_count();
+ int prev_output_port_count = custom_node->get_output_port_count();
+
+ custom_node->update_ports();
+
+ int input_port_count = custom_node->get_input_port_count();
+ int output_port_count = custom_node->get_output_port_count();
+
+ if (output_port_count != prev_output_port_count) {
+ for (const VisualShader::Connection &E : custom_node_output_connections) {
+ int from = E.from_node;
+ int from_idx = E.from_port;
+ int to = E.to_node;
+ int to_idx = E.to_port;
+
+ if (from_idx >= output_port_count) {
+ visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx);
+ graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx);
+ }
+ }
+ }
+ if (input_port_count != prev_input_port_count) {
+ for (const VisualShader::Connection &E : custom_node_input_connections) {
+ int from = E.from_node;
+ int from_idx = E.from_port;
+ int to = E.to_node;
+ int to_idx = E.to_port;
+
+ if (to_idx >= input_port_count) {
+ visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx);
+ graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx);
+ }
+ }
+ }
+ }
+
+ graph_plugin->update_node(type, node_id);
+ }
+ }
+ break;
+ }
+ }
+
+ if (!found_type) {
+ add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
+ }
+
+ // To prevent updating options multiple times when multiple scripts are saved.
+ if (!_block_update_options_menu) {
+ _block_update_options_menu = true;
+
+ call_deferred(SNAME("_update_options_menu_deferred"));
+ }
+
+ // To prevent rebuilding the shader multiple times when multiple scripts are saved.
+ if (need_rebuild && !_block_rebuild_shader) {
+ _block_rebuild_shader = true;
+
+ call_deferred(SNAME("_rebuild_shader_deferred"));
+ }
+}
+
+void VisualShaderEditor::_update_options_menu_deferred() {
+ _update_options_menu();
+
+ _block_update_options_menu = false;
+}
+
+void VisualShaderEditor::_rebuild_shader_deferred() {
+ if (visual_shader.is_valid()) {
+ visual_shader->rebuild();
+ }
+
+ _block_rebuild_shader = false;
+}
+
bool VisualShaderEditor::_is_available(int p_mode) {
int current_mode = edit_type->get_selected();
@@ -1243,57 +1474,10 @@ void VisualShaderEditor::_update_nodes() {
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue;
}
-
- String name;
- if (ref->has_method("_get_name")) {
- name = (String)ref->call("_get_name");
- } else {
- name = "Unnamed";
- }
-
- String description = "";
- if (ref->has_method("_get_description")) {
- description = (String)ref->call("_get_description");
- }
-
- int return_icon_type = -1;
- if (ref->has_method("_get_return_icon_type")) {
- return_icon_type = (int)ref->call("_get_return_icon_type");
- }
-
- String category = "";
- if (ref->has_method("_get_category")) {
- category = (String)ref->call("_get_category");
- }
-
- String subcategory = "";
- if (ref->has_method("_get_subcategory")) {
- subcategory = (String)ref->call("_get_subcategory");
- }
-
- bool highend = false;
- if (ref->has_method("_is_highend")) {
- highend = (bool)ref->call("_is_highend");
- }
-
- Dictionary dict;
- dict["name"] = name;
- dict["script"] = scr;
- dict["description"] = description;
- dict["return_icon_type"] = return_icon_type;
-
- category = category.rstrip("/");
- category = category.lstrip("/");
- category = "Addons/" + category;
- if (!subcategory.is_empty()) {
- category += "/" + subcategory;
- }
-
- dict["category"] = category;
- dict["highend"] = highend;
+ Dictionary dict = get_custom_node_data(ref);
String key;
- key = category + "/" + name;
+ key = String(dict["category"]) + "/" + String(dict["name"]);
added[key] = dict;
}
@@ -4694,6 +4878,8 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
+ ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
+ ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -4704,6 +4890,7 @@ void VisualShaderEditor::_bind_methods() {
VisualShaderEditor::VisualShaderEditor() {
ShaderLanguage::get_keyword_list(&keyword_list);
+ EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type));
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);