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author | reduz <reduzio@gmail.com> | 2021-01-24 16:00:20 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-24 20:17:28 -0300 |
commit | a9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (patch) | |
tree | a171779287d4244f016863f32b5ec3dd106e8d9d /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (diff) |
Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions