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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-11-24 20:58:16 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-11-24 20:58:16 +0300 |
commit | a973ddd28db0ac6fa5fa77518fa041503241f139 (patch) | |
tree | 7012798997b829d928feab626d91130dd53bdcc9 /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | cd3d6e63a630414297cb580bcc891a0aa9f25127 (diff) |
Fix custom visual shader nodes not being loaded at startup
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index adc93c0752..d7777d9ebe 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1113,6 +1113,8 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); _set_mode(visual_shader->get_mode()); + + _update_nodes(); } else { if (visual_shader.is_valid()) { Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview); |