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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-02-20 22:24:58 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-20 22:24:58 +0100 |
commit | 8107fc98b6ceae749b3c10e6f0432e904961867b (patch) | |
tree | 6c0ab829b02aba47ff3dc27b9a14d3c3a0658a3b /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 132e2f458df7a3551a251d68afeccd0362ca6be2 (diff) | |
parent | 8d51618949d5ea8a94e0f504401e8f852a393968 (diff) |
Merge pull request #25853 from marxin/fix-25316-wshadow-local
Add -Wshadow=local to warnings and fix reported issues (#25316).
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 628c2f714c..734cd505d2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1116,8 +1116,8 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { VisualShader::Type type = VisualShader::Type(i); Vector<int> nodes = visual_shader->get_node_list(type); - for (int i = 0; i < nodes.size(); i++) { - Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[i]); + for (int j = 0; j < nodes.size(); j++) { + Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[j]); if (!input.is_valid()) { continue; } |