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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-13 19:19:41 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-02-13 19:19:41 +0300
commit7aad7df5746a2d93ec58d86dc4e70c3f31029cec (patch)
tree8b85d83fd557e3b26ac5cc759b0f42c023c94481 /editor/plugins/visual_shader_editor_plugin.cpp
parentef51726ff3cd60e0caf9ce55c9c85cc47bfe0420 (diff)
Restore drag&drop textures in visual shaders
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ebd7b4edf6..7d59b8e20d 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2179,7 +2179,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
- } else if (ClassDB::get_parent_class(type) == "Texture") {
+ } else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture_node(arr[i]);