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author | Chaosus <chaosus89@gmail.com> | 2019-05-02 10:00:08 +0300 |
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committer | Chaosus <chaosus89@gmail.com> | 2019-05-02 10:00:08 +0300 |
commit | 62b7132947c52676776f8fd5cf9ccadbf49dd2f2 (patch) | |
tree | 92974c9d65b0313769e29a61e6e0faf50a8a90ad /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 9f49e50d6d6ba8ad54e1106ab3954177ecc794c2 (diff) |
Fix input entries when switching to new visual shader
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f8261fe949..cd86c3890d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -58,11 +58,9 @@ void VisualShaderNodePlugin::_bind_methods() { void VisualShaderEditor::edit(VisualShader *p_visual_shader) { - bool was_null = false; + bool first_init = false; if (p_visual_shader) { - if (visual_shader.is_null()) { - was_null = true; - } + first_init = true; visual_shader = Ref<VisualShader>(p_visual_shader); } else { visual_shader.unref(); @@ -71,7 +69,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (visual_shader.is_null()) { hide(); } else { - if (was_null) { // to avoid tree collapse + if (first_init) { // to avoid tree collapse _update_options_menu(); } _update_graph(); |