diff options
| author | chris.clst <christophe.claustre.31@gmail.com> | 2021-11-14 03:23:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-14 03:23:22 +0100 |
| commit | 038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch) | |
| tree | 29dfaacbcab32b7915743a5959f57b05d7816c31 /editor/plugins/visual_shader_editor_plugin.cpp | |
| parent | cc39ba5509263346f33894be3a2c84580c1168a9 (diff) | |
| parent | ed300d7be536b1ec325ba77521eceee73dd0e5fb (diff) | |
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 10a9b2bb10..a4706bf0d9 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3051,7 +3051,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; VisualShader::Type type = get_current_shader_type(); - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { selected_constants.clear(); selected_uniforms.clear(); selected_comment = -1; @@ -3211,7 +3211,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> ie = p_ie; - if (ie.is_valid() && (ie->get_keycode() == KEY_UP || ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) { + if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) { members->gui_input(ie); node_filter->accept_event(); } @@ -4527,6 +4527,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); @@ -5186,11 +5187,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() { } bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) { - return true; //can handle everything -} - -void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) { - //do none + return true; // Can handle everything. } bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { @@ -5203,11 +5200,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Var return true; } - return false; //can be overridden, although it will most likely be last anyway -} - -void EditorInspectorShaderModePlugin::parse_end() { - //do none + return false; } ////////////////////////////////// @@ -5224,7 +5217,9 @@ void VisualShaderNodePortPreview::_shader_changed() { preview_shader.instantiate(); preview_shader->set_code(shader_code); for (int i = 0; i < default_textures.size(); i++) { - preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param); + for (int j = 0; j < default_textures[i].params.size(); j++) { + preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j); + } } Ref<ShaderMaterial> material; |