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authorchris.clst <christophe.claustre.31@gmail.com>2021-11-14 03:23:22 +0100
committerGitHub <noreply@github.com>2021-11-14 03:23:22 +0100
commit038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch)
tree29dfaacbcab32b7915743a5959f57b05d7816c31 /editor/plugins/visual_shader_editor_plugin.cpp
parentcc39ba5509263346f33894be3a2c84580c1168a9 (diff)
parented300d7be536b1ec325ba77521eceee73dd0e5fb (diff)
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp21
1 files changed, 8 insertions, 13 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 10a9b2bb10..a4706bf0d9 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3051,7 +3051,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
VisualShader::Type type = get_current_shader_type();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
selected_constants.clear();
selected_uniforms.clear();
selected_comment = -1;
@@ -3211,7 +3211,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
- if (ie.is_valid() && (ie->get_keycode() == KEY_UP || ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) {
+ if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) {
members->gui_input(ie);
node_filter->accept_event();
}
@@ -4527,6 +4527,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
@@ -5186,11 +5187,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() {
}
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -5203,11 +5200,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Var
return true;
}
- return false; //can be overridden, although it will most likely be last anyway
-}
-
-void EditorInspectorShaderModePlugin::parse_end() {
- //do none
+ return false;
}
//////////////////////////////////
@@ -5224,7 +5217,9 @@ void VisualShaderNodePortPreview::_shader_changed() {
preview_shader.instantiate();
preview_shader->set_code(shader_code);
for (int i = 0; i < default_textures.size(); i++) {
- preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param);
+ for (int j = 0; j < default_textures[i].params.size(); j++) {
+ preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j);
+ }
}
Ref<ShaderMaterial> material;