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authorGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 15:41:39 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 18:06:17 +0200
commita3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch)
treecedf0a8411cfc773f63acb1bc702c4cf20008ac5 /editor/plugins/tiles/tiles_editor_plugin.h
parentd81ea631d91bd282b823ab03d68123befe4027c0 (diff)
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'editor/plugins/tiles/tiles_editor_plugin.h')
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h114
1 files changed, 114 insertions, 0 deletions
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
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index 0000000000..6cc6f51598
--- /dev/null
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* tiles_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILES_EDITOR_PLUGIN_H
+#define TILES_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/gui/box_container.h"
+
+#include "tile_atlas_view.h"
+#include "tile_map_editor.h"
+#include "tile_set_editor.h"
+
+class TilesEditor : public VBoxContainer {
+ GDCLASS(TilesEditor, VBoxContainer);
+
+ static TilesEditor *singleton;
+
+private:
+ bool tile_map_changed_needs_update = false;
+ ObjectID tile_map_id;
+ Ref<TileSet> tile_set;
+
+ Button *tileset_tilemap_switch_button;
+
+ Control *tilemap_toolbar;
+ TileMapEditor *tilemap_editor;
+
+ TileSetEditor *tileset_editor;
+
+ void _update_switch_button();
+ void _update_editors();
+
+ // For synchronization.
+ int atlas_sources_lists_current = 0;
+ float atlas_view_zoom = 1.0;
+ Vector2 atlas_view_scroll = Vector2();
+
+ void _tile_map_changed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static TilesEditor *get_singleton() { return singleton; }
+
+ bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tilemap_editor->forward_canvas_gui_input(p_event); }
+ void forward_canvas_draw_over_viewport(Control *p_overlay) { tilemap_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ // To synchronize the atlas sources lists.
+ void set_atlas_sources_lists_current(int p_current);
+ void synchronize_atlas_sources_list(Object *p_current);
+
+ void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
+ void synchronize_atlas_view(Object *p_current);
+
+ void edit(Object *p_object);
+
+ TilesEditor(EditorNode *p_editor);
+ ~TilesEditor();
+};
+
+class TilesEditorPlugin : public EditorPlugin {
+ GDCLASS(TilesEditorPlugin, EditorPlugin);
+
+private:
+ EditorNode *editor_node;
+ TilesEditor *tiles_editor;
+ Button *tiles_editor_button;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tiles_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tiles_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ TilesEditorPlugin(EditorNode *p_node);
+ ~TilesEditorPlugin();
+};
+
+#endif // TILES_EDITOR_PLUGIN_H