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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /editor/plugins/tile_map_editor_plugin.cpp
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'editor/plugins/tile_map_editor_plugin.cpp')
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 1c77c13962..20bab12edf 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "tile_map_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -984,7 +984,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
- if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
return false; // Drag.
if (tool == TOOL_NONE) {
@@ -1365,7 +1365,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (tool == TOOL_PICKING && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
_pick_tile(over_tile);