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author | robfram <robfram@gmail.com> | 2018-03-01 19:52:00 +0100 |
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committer | robfram <robfram@gmail.com> | 2018-03-03 09:29:22 +0100 |
commit | 5ef88cf577ad45b4dece733f1bb1350f7c93547e (patch) | |
tree | bf85ff8b26bf9109b1ddf414fe7c66e93b1d6ecc /editor/plugins/tile_map_editor_plugin.cpp | |
parent | 741af0652dd3e5992654ef401f04f9f461e1d0c5 (diff) |
Added `get_playing_speed` method to AnimationPlayer, returning the actual
playing speed of the animation being played.
As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.
Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
Diffstat (limited to 'editor/plugins/tile_map_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions