diff options
author | Micky <micheledevita2@gmail.com> | 2022-08-13 23:21:24 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-08-29 14:59:47 +0200 |
commit | e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (patch) | |
tree | d116cb0fea6dae856d338b63ab310024b5fc479a /editor/plugins/theme_editor_preview.cpp | |
parent | e60086f98b07365d6174677df84c9a22bfb56d15 (diff) |
Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
Diffstat (limited to 'editor/plugins/theme_editor_preview.cpp')
-rw-r--r-- | editor/plugins/theme_editor_preview.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp index ea8da1e86d..8cc96201e7 100644 --- a/editor/plugins/theme_editor_preview.cpp +++ b/editor/plugins/theme_editor_preview.cpp @@ -56,7 +56,7 @@ void ThemeEditorPreview::add_preview_overlay(Control *p_overlay) { void ThemeEditorPreview::_propagate_redraw(Control *p_at) { p_at->notification(NOTIFICATION_THEME_CHANGED); p_at->update_minimum_size(); - p_at->update(); + p_at->queue_redraw(); for (int i = 0; i < p_at->get_child_count(); i++) { Control *a = Object::cast_to<Control>(p_at->get_child(i)); if (a) { @@ -174,7 +174,7 @@ void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_even if (mm.is_valid()) { Vector2 mp = preview_content->get_local_mouse_position(); hovered_control = _find_hovered_control(preview_content, mp); - picker_overlay->update(); + picker_overlay->queue_redraw(); } // Forward input to the scroll container underneath to allow scrolling. @@ -183,7 +183,7 @@ void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_even void ThemeEditorPreview::_reset_picker_overlay() { hovered_control = nullptr; - picker_overlay->update(); + picker_overlay->queue_redraw(); } void ThemeEditorPreview::_notification(int p_what) { |