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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-21 17:02:24 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-27 18:04:25 +0200 |
commit | 6fedc728f608f90cf645dbd542c378620beb6692 (patch) | |
tree | 4a992636df941a8cda45ad825983ad21dd576fc4 /editor/plugins/texture_region_editor_plugin.cpp | |
parent | 4750b77d2d52a2ba0b6fe79ddb5f27bdc051cbe1 (diff) |
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9c092a8d2dea2861960e708d90fbd46)
Diffstat (limited to 'editor/plugins/texture_region_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/texture_region_editor_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 7fa16e6cc6..96e9005850 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -1075,7 +1075,8 @@ TextureRegionEditor::TextureRegionEditor() { preview_tex = Ref<CanvasTexture>(memnew(CanvasTexture)); - snap_step = Vector2(10, 10); + // A power-of-two value works better as a default grid size. + snap_step = Vector2(8, 8); snap_separation = Vector2(0, 0); snap_mode = SNAP_NONE; edited_margin = -1; |