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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-11 16:01:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-11 16:01:55 +0100 |
commit | 1eb424ec9549bdd086dfb54c847d107519be73d9 (patch) | |
tree | d9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /editor/plugins/texture_region_editor_plugin.cpp | |
parent | 3e3f8a47616327d7faeb17f558bb81a943385e82 (diff) | |
parent | db81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff) |
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'editor/plugins/texture_region_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/texture_region_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 94aef60f1f..2350c20cb7 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -49,7 +49,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) { } void TextureRegionEditor::_region_draw() { - Ref<Texture> base_tex = NULL; + Ref<Texture2D> base_tex = NULL; if (node_sprite) base_tex = node_sprite->get_texture(); else if (node_sprite_3d) @@ -134,7 +134,7 @@ void TextureRegionEditor::_region_draw() { } } - Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons"); + Ref<Texture2D> select_handle = get_icon("EditorHandle", "EditorIcons"); Rect2 scroll_rect(Point2(), base_tex->get_size()); @@ -672,7 +672,7 @@ void TextureRegionEditor::_update_autoslice() { autoslice_is_dirty = false; autoslice_cache.clear(); - Ref<Texture> texture = NULL; + Ref<Texture2D> texture = NULL; if (node_sprite) texture = node_sprite->get_texture(); else if (node_sprite_3d) @@ -863,7 +863,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro } void TextureRegionEditor::_edit_region() { - Ref<Texture> texture = NULL; + Ref<Texture2D> texture = NULL; if (node_sprite) texture = node_sprite->get_texture(); else if (node_sprite_3d) |