diff options
author | reduz <reduzio@gmail.com> | 2021-02-10 17:18:45 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-02-10 19:31:24 -0300 |
commit | 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch) | |
tree | 7edbd352cf34d87b4d8e604c1730251c38131e19 /editor/plugins/texture_editor_plugin.h | |
parent | e8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff) |
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'editor/plugins/texture_editor_plugin.h')
-rw-r--r-- | editor/plugins/texture_editor_plugin.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 621d737028..ebe8882194 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -43,7 +43,7 @@ class TextureEditor : public Control { protected: void _notification(int p_what); void _gui_input(Ref<InputEvent> p_event); - void _changed_callback(Object *p_changed, const char *p_prop) override; + void _texture_changed(); static void _bind_methods(); public: |