diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /editor/plugins/sprite_editor_plugin.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'editor/plugins/sprite_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/sprite_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index e69440b5bb..92bdbdd733 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -526,7 +526,7 @@ SpriteEditor::SpriteEditor() { options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); options->set_switch_on_hover(true); - options->get_popup()->connect("id_pressed", this, "_menu_option"); + options->get_popup()->connect_compat("id_pressed", this, "_menu_option"); err_dialog = memnew(AcceptDialog); add_child(err_dialog); @@ -542,9 +542,9 @@ SpriteEditor::SpriteEditor() { scroll->set_enable_v_scroll(true); vb->add_margin_child(TTR("Preview:"), scroll, true); debug_uv = memnew(Control); - debug_uv->connect("draw", this, "_debug_uv_draw"); + debug_uv->connect_compat("draw", this, "_debug_uv_draw"); scroll->add_child(debug_uv); - debug_uv_dialog->connect("confirmed", this, "_create_node"); + debug_uv_dialog->connect_compat("confirmed", this, "_create_node"); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Simplification: ")))); @@ -573,7 +573,7 @@ SpriteEditor::SpriteEditor() { hb->add_spacer(); update_preview = memnew(Button); update_preview->set_text(TTR("Update Preview")); - update_preview->connect("pressed", this, "_update_mesh_data"); + update_preview->connect_compat("pressed", this, "_update_mesh_data"); hb->add_child(update_preview); vb->add_margin_child(TTR("Settings:"), hb); |