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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-01 00:52:20 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-01 00:54:25 +0100
commitac18665c8803916236cdf326b7b9a00951bf140d (patch)
treefe54a0c85eaf5c3ebadb540f3c47ac0da7758c0f /editor/plugins/spatial_editor_plugin.h
parent7fddf5eb7c6b6e58f891aaaa5b396f2b0cf616f8 (diff)
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
Diffstat (limited to 'editor/plugins/spatial_editor_plugin.h')
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index ecb7363401..1c6c31dd21 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -102,11 +102,11 @@ protected:
static void _bind_methods();
public:
- void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
+ void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
- void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
+ void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());