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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-28 00:06:25 +0200
committerGitHub <noreply@github.com>2017-08-28 00:06:25 +0200
commit7e8a7dea2e76fe4fb49f336228fb8dc7739f83fa (patch)
treeb12282fcda6ff2c0f2830c13128377b9eb7d9337 /editor/plugins/spatial_editor_plugin.cpp
parent6ef7783abb4ea31e6c59b4c30a05c7249b361020 (diff)
parent28e1c88f6e6968c9fa8e91220d9d795e11b2da7b (diff)
Merge pull request #10667 from Zylann/freelook_inertia
Added freelook inertia
Diffstat (limited to 'editor/plugins/spatial_editor_plugin.cpp')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp46
1 files changed, 28 insertions, 18 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 01dd7a0031..d8f01c6b60 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -1608,8 +1608,10 @@ Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMous
void SpatialEditorViewport::_update_freelook(real_t delta) {
- if (!is_freelook_active())
+ if (!is_freelook_active()) {
+ freelook_velocity = Vector3();
return;
+ }
Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
@@ -1623,53 +1625,61 @@ void SpatialEditorViewport::_update_freelook(real_t delta) {
int key_down = Object::cast_to<InputEventKey>(ED_GET_SHORTCUT("spatial_editor/freelook_down")->get_shortcut().ptr())->get_scancode();
int key_speed_modifier = Object::cast_to<InputEventKey>(ED_GET_SHORTCUT("spatial_editor/freelook_speed_modifier")->get_shortcut().ptr())->get_scancode();
- Vector3 velocity;
+ Vector3 direction;
bool pressed = false;
bool speed_modifier = false;
const Input &input = *Input::get_singleton();
if (input.is_key_pressed(key_left)) {
- velocity -= right;
+ direction -= right;
pressed = true;
}
if (input.is_key_pressed(key_right)) {
- velocity += right;
+ direction += right;
pressed = true;
}
if (input.is_key_pressed(key_forward)) {
- velocity += forward;
+ direction += forward;
pressed = true;
}
if (input.is_key_pressed(key_backwards)) {
- velocity -= forward;
+ direction -= forward;
pressed = true;
}
if (input.is_key_pressed(key_up)) {
- velocity += up;
+ direction += up;
pressed = true;
}
if (input.is_key_pressed(key_down)) {
- velocity -= up;
+ direction -= up;
pressed = true;
}
if (input.is_key_pressed(key_speed_modifier)) {
speed_modifier = true;
}
- if (pressed) {
- const EditorSettings &s = *EditorSettings::get_singleton();
- const real_t base_speed = s.get("editors/3d/freelook_base_speed");
- const real_t modifier_speed_factor = s.get("editors/3d/freelook_modifier_speed_factor");
+ const EditorSettings &s = *EditorSettings::get_singleton();
+ real_t inertia = s.get("editors/3d/freelook_inertia");
+ if (inertia < 0)
+ inertia = 0;
- real_t speed = base_speed * cursor.distance;
- if (speed_modifier)
- speed *= modifier_speed_factor;
+ const real_t base_speed = s.get("editors/3d/freelook_base_speed");
+ const real_t modifier_speed_factor = s.get("editors/3d/freelook_modifier_speed_factor");
- velocity.normalize();
+ real_t speed = base_speed * cursor.distance;
+ if (speed_modifier)
+ speed *= modifier_speed_factor;
- cursor.pos += velocity * (speed * delta);
- }
+ Vector3 instant_velocity = direction * speed;
+
+ // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
+ // Inertia of zero should produce instant movement (lerp with factor of 1)
+ // Takes reference of 60fps for units, so that inertia of 1 gives approximate lerp factor of 0.5
+ real_t factor = 1.0 / (1.0 + inertia * delta * 60.f);
+ freelook_velocity = freelook_velocity.linear_interpolate(instant_velocity, CLAMP(factor, 0, 1));
+
+ cursor.pos += freelook_velocity * delta;
}
void SpatialEditorViewport::set_message(String p_message, float p_time) {