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authorRémi Verschelde <rverschelde@gmail.com>2020-03-27 08:44:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-27 16:26:34 +0100
commitd1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch)
tree3143b3548ee2e46c4a56881f1284f962cc2ae878 /editor/plugins/skeleton_3d_editor_plugin.h
parentc3a760c5079670854b5f0c197c15218b1606bb2d (diff)
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.h')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
new file mode 100644
index 0000000000..606e04bb79
--- /dev/null
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* skeleton_3d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETON_3D_EDITOR_PLUGIN_H
+#define SKELETON_3D_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/skeleton_3d.h"
+
+class PhysicalBone3D;
+class Joint3D;
+
+class Skeleton3DEditor : public Node {
+ GDCLASS(Skeleton3DEditor, Node);
+
+ enum Menu {
+ MENU_OPTION_CREATE_PHYSICAL_SKELETON
+ };
+
+ struct BoneInfo {
+ PhysicalBone3D *physical_bone;
+ Transform relative_rest; // Relative to skeleton node
+ BoneInfo() :
+ physical_bone(NULL) {}
+ };
+
+ Skeleton3D *skeleton;
+
+ MenuButton *options;
+
+ void _on_click_option(int p_option);
+
+ friend class Skeleton3DEditorPlugin;
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+
+ void create_physical_skeleton();
+ PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+
+public:
+ void edit(Skeleton3D *p_node);
+
+ Skeleton3DEditor();
+ ~Skeleton3DEditor();
+};
+
+class Skeleton3DEditorPlugin : public EditorPlugin {
+
+ GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
+
+ EditorNode *editor;
+ Skeleton3DEditor *skeleton_editor;
+
+public:
+ virtual String get_name() const { return "Skeleton3D"; }
+ virtual bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ Skeleton3DEditorPlugin(EditorNode *p_node);
+ ~Skeleton3DEditorPlugin();
+};
+
+#endif // SKELETON_3D_EDITOR_PLUGIN_H