diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 08:44:44 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 16:26:34 +0100 |
commit | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch) | |
tree | 3143b3548ee2e46c4a56881f1284f962cc2ae878 /editor/plugins/skeleton_3d_editor_plugin.h | |
parent | c3a760c5079670854b5f0c197c15218b1606bb2d (diff) |
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h new file mode 100644 index 0000000000..606e04bb79 --- /dev/null +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* skeleton_3d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETON_3D_EDITOR_PLUGIN_H +#define SKELETON_3D_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/3d/skeleton_3d.h" + +class PhysicalBone3D; +class Joint3D; + +class Skeleton3DEditor : public Node { + GDCLASS(Skeleton3DEditor, Node); + + enum Menu { + MENU_OPTION_CREATE_PHYSICAL_SKELETON + }; + + struct BoneInfo { + PhysicalBone3D *physical_bone; + Transform relative_rest; // Relative to skeleton node + BoneInfo() : + physical_bone(NULL) {} + }; + + Skeleton3D *skeleton; + + MenuButton *options; + + void _on_click_option(int p_option); + + friend class Skeleton3DEditorPlugin; + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); + + void create_physical_skeleton(); + PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); + +public: + void edit(Skeleton3D *p_node); + + Skeleton3DEditor(); + ~Skeleton3DEditor(); +}; + +class Skeleton3DEditorPlugin : public EditorPlugin { + + GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); + + EditorNode *editor; + Skeleton3DEditor *skeleton_editor; + +public: + virtual String get_name() const { return "Skeleton3D"; } + virtual bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + Skeleton3DEditorPlugin(EditorNode *p_node); + ~Skeleton3DEditorPlugin(); +}; + +#endif // SKELETON_3D_EDITOR_PLUGIN_H |