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author | Micky <micheledevita2@gmail.com> | 2022-09-08 18:38:33 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-10-04 16:27:29 +0200 |
commit | ae5771e1b1ccf673f90aba81aa4572a710408488 (patch) | |
tree | 27e56a862ec10ca8f75dfda89028b59cc0b635c9 /editor/plugins/skeleton_3d_editor_plugin.h | |
parent | e5aa5eb8067fada41ad8ecb5027a7917d6d5084c (diff) |
Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 9747ed8374..9f02d144ed 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -238,7 +238,7 @@ class Skeleton3DEditorPlugin : public EditorPlugin { EditorInspectorPluginSkeleton *skeleton_plugin = nullptr; public: - virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; + virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; bool has_main_screen() const override { return false; } virtual bool handles(Object *p_object) const override; |