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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 17:01:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 10:01:56 +0200 |
commit | 1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch) | |
tree | 8bebdce946466ce8e9476ccd46c9dba62c323938 /editor/plugins/skeleton_3d_editor_plugin.h | |
parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) |
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 2ba5a817bc..1bcf27e2f2 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -46,10 +46,9 @@ class Skeleton3DEditor : public Node { }; struct BoneInfo { - PhysicalBone3D *physical_bone; + PhysicalBone3D *physical_bone = nullptr; Transform relative_rest; // Relative to skeleton node - BoneInfo() : - physical_bone(nullptr) {} + BoneInfo() {} }; Skeleton3D *skeleton; |