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author | Meriipu <Meriipu@users.noreply.github.com> | 2020-07-25 16:11:23 +0200 |
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committer | Meriipu <Meriipu@users.noreply.github.com> | 2020-07-25 20:26:02 +0200 |
commit | 7f9bfee0ac4707f2586bd25c04c3883c9eb1be9e (patch) | |
tree | dd8e7f049f50eca6252a6e859737c821122dcf44 /editor/plugins/skeleton_3d_editor_plugin.cpp | |
parent | 5f75cec59e004b5ff0fefdb326f987409b7d7e89 (diff) |
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.
Clarified what it means to be approximately equal.
nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.
Added a few examples/clarifications/edge-cases.
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions