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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /editor/plugins/skeleton_2d_editor_plugin.cpp
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'editor/plugins/skeleton_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index c81d3f787e..a198e4ff8f 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -36,7 +36,6 @@
#include "thirdparty/misc/clipper.hpp"
void Skeleton2DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
options->hide();
@@ -44,19 +43,16 @@ void Skeleton2DEditor::_node_removed(Node *p_node) {
}
void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
-
node = p_sprite;
}
void Skeleton2DEditor::_menu_option(int p_option) {
-
if (!node) {
return;
}
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
-
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
@@ -95,7 +91,6 @@ void Skeleton2DEditor::_bind_methods() {
}
Skeleton2DEditor::Skeleton2DEditor() {
-
options = memnew(MenuButton);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -115,28 +110,23 @@ Skeleton2DEditor::Skeleton2DEditor() {
}
void Skeleton2DEditorPlugin::edit(Object *p_object) {
-
sprite_editor->edit(Object::cast_to<Skeleton2D>(p_object));
}
bool Skeleton2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Skeleton2D");
}
void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
sprite_editor->options->show();
} else {
-
sprite_editor->options->hide();
sprite_editor->edit(nullptr);
}
}
Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
sprite_editor = memnew(Skeleton2DEditor);
editor->get_viewport()->add_child(sprite_editor);