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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-26 18:21:08 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-26 18:21:08 +0200 |
commit | 2a1a1f05feadc8c9b2e6a3058940456b65c3ecdc (patch) | |
tree | de80d2ef7ab5b07e1e182e87199c16cc415c482c /editor/plugins/shader_graph_editor_plugin.cpp | |
parent | 3c5ce736e63c0db6b2f0b5e8fef1119da5529df2 (diff) | |
parent | 565600e8445a3073e4188a1a2bde1f47dd299c5a (diff) |
Merge pull request #10656 from akien-mga/cleanup-commented-out-code
Cleanup tons of obsolete commented out code
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_graph_editor_plugin.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index 7ad32464af..3f8f2488dc 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -27,9 +27,11 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "shader_graph_editor_plugin.h" +// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, +// it needs to be ported to the new shader language. #if 0 +#include "shader_graph_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "os/keyboard.h" |