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authorRémi Verschelde <rverschelde@gmail.com>2017-08-26 18:21:08 +0200
committerGitHub <noreply@github.com>2017-08-26 18:21:08 +0200
commit2a1a1f05feadc8c9b2e6a3058940456b65c3ecdc (patch)
treede80d2ef7ab5b07e1e182e87199c16cc415c482c /editor/plugins/shader_graph_editor_plugin.cpp
parent3c5ce736e63c0db6b2f0b5e8fef1119da5529df2 (diff)
parent565600e8445a3073e4188a1a2bde1f47dd299c5a (diff)
Merge pull request #10656 from akien-mga/cleanup-commented-out-code
Cleanup tons of obsolete commented out code
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
index 7ad32464af..3f8f2488dc 100644
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/editor/plugins/shader_graph_editor_plugin.cpp
@@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shader_graph_editor_plugin.h"
+// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
+// it needs to be ported to the new shader language.
#if 0
+#include "shader_graph_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/keyboard.h"