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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-07 18:09:54 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-10 15:55:40 -0700
commit940f3fde5c5f902b6efd0f35fb6c7d23edd1da14 (patch)
tree1af330b010e4234cfe2694e94d25756c8e4e3734 /editor/plugins/shader_file_editor_plugin.h
parente69fa16eb3cd4cf4a591eb4c533b9eff45f79850 (diff)
Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
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