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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-14 16:40:40 +0100
committerGitHub <noreply@github.com>2022-02-14 16:40:40 +0100
commitf810f76890f23843f3895262fe2f88a7d5d3c3f3 (patch)
treecc47e48e0e378357dc4d82822a0d8c415990df1e /editor/plugins/shader_file_editor_plugin.cpp
parentcd6301ae255f7d4fc6f0c885ea1531b4574512e9 (diff)
parent05b56f316ddc94c2bb55b62477ec3914fe81a220 (diff)
Merge pull request #57306 from trollodel/remove_editornode_param
Diffstat (limited to 'editor/plugins/shader_file_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 8250164885..6d761729b0 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -245,7 +245,7 @@ void ShaderFileEditor::_shader_changed() {
ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
-ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
+ShaderFileEditor::ShaderFileEditor() {
singleton = this;
HSplitContainer *main_hs = memnew(HSplitContainer);
@@ -301,22 +301,21 @@ bool ShaderFileEditorPlugin::handles(Object *p_object) const {
void ShaderFileEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
- editor->make_bottom_panel_item_visible(shader_editor);
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(shader_editor);
} else {
button->hide();
if (shader_editor->is_visible_in_tree()) {
- editor->hide_bottom_panel();
+ EditorNode::get_singleton()->hide_bottom_panel();
}
}
}
-ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- shader_editor = memnew(ShaderFileEditor(p_node));
+ShaderFileEditorPlugin::ShaderFileEditorPlugin() {
+ shader_editor = memnew(ShaderFileEditor);
shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
- button = editor->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
+ button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
button->hide();
}