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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 09:20:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 09:20:38 +0200 |
commit | f3e7f275c2a5b89e7dd21fbc5f3be45b46d2918d (patch) | |
tree | 765b82810d4967a27b9b6baac9625c9e9239ad11 /editor/plugins/shader_editor_plugin.cpp | |
parent | 88f70dfacded634b65146a1aa2c94c9a86520b7d (diff) | |
parent | 119e1a29373e71017d446331870957e735e31483 (diff) |
Merge pull request #66668 from Anutrix/allow-open-files
Fixed shader editor not allowing open files when there is no files already open
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 2eafa4fc91..ee3f43009f 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -1241,7 +1241,7 @@ void ShaderEditorPlugin::_update_shader_list() { shader_list->select(shader_tabs->get_current_tab()); } - for (int i = 1; i < FILE_MAX; i++) { + for (int i = FILE_SAVE; i < FILE_MAX; i++) { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0); } @@ -1592,7 +1592,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() { file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed)); file_hb->add_child(file_menu); - for (int i = 2; i < FILE_MAX; i++) { + for (int i = FILE_SAVE; i < FILE_MAX; i++) { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true); } |