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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-28 20:34:17 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-28 20:34:17 +0200 |
commit | 8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab (patch) | |
tree | cd8ed89c8e953679ce42aa01925b4e9861137ec1 /editor/plugins/shader_editor_plugin.cpp | |
parent | 1c820f19b1a0ba72316896ad354cb31391638a3b (diff) | |
parent | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (diff) |
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index bdf566e991..54c72e4d27 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -309,9 +309,9 @@ void ShaderTextEditor::_check_shader_mode() { } } -static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { - RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); - return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt); +static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { + RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable); + return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } static String complete_from_path; @@ -358,7 +358,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa ShaderLanguage sl; String calltip; ShaderLanguage::ShaderCompileInfo info; - info.global_variable_type_func = _get_global_variable_type; + info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { info.is_include = true; @@ -448,7 +448,7 @@ void ShaderTextEditor::_validate_script() { sl.set_warning_flags(flags); ShaderLanguage::ShaderCompileInfo info; - info.global_variable_type_func = _get_global_variable_type; + info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { info.is_include = true; |