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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-30 23:52:46 +0200
committerGitHub <noreply@github.com>2021-09-30 23:52:46 +0200
commit77721b35ba21f2e7e8bb42cf415fccb018517843 (patch)
tree96b8f7532ae5d923b75bfbac8d6763015b6646bb /editor/plugins/shader_editor_plugin.cpp
parent3e1b6304613855cad56938e8a58848f09363a298 (diff)
parentc63b18507d21b8a213c073bced9057b571cdcd7a (diff)
Merge pull request #51409 from LightningAA/use-map-iterators
Use range iterators for `Map` in most cases
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 22ca5592bd..a88e24c0d0 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -131,9 +131,9 @@ void ShaderTextEditor::_load_theme_settings() {
List<String> built_ins;
if (shader.is_valid()) {
- for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
- for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
- built_ins.push_back(F->key());
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
+ for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
+ built_ins.push_back(F.key);
}
}