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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-15 02:59:59 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-15 03:02:40 +0100 |
commit | 3e4b508c3b91ef7cc8769e1be178ef7a75b1ad58 (patch) | |
tree | 360e825485c50710847205d8e8a4f8665d954704 /editor/plugins/shader_editor_plugin.cpp | |
parent | 7724b842f61e570fcfb1254b12df8c9dc30375c6 (diff) |
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's
default column has been moved to 100 to account for the new
soft line length guideline.
It can be disabled by setting its value to the same column as the
hard line length guideline.
This closes https://github.com/godotengine/godot-proposals/issues/347.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index a19f0b4975..0210bfff70 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -382,8 +382,9 @@ void ShaderEditor::_editor_settings_changed() { shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - shader_editor->get_text_edit()->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline")); - shader_editor->get_text_edit()->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column")); + shader_editor->get_text_edit()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")); + shader_editor->get_text_edit()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); + shader_editor->get_text_edit()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false); } |