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authorAaron Franke <arnfranke@yahoo.com>2021-06-20 23:30:19 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-08-01 21:48:34 -0500
commitdbad475fc7a51621500e8ff1add58bc853670f38 (patch)
treed71d3fc836c1d84b55a5d79fe176b07000ba4739 /editor/plugins/polygon_2d_editor_plugin.cpp
parent854725f400a2a8e2f97fb9e283d34f3325a8c3c1 (diff)
Use real_t in editor plugins
Also use const more often and delete dead code in CanvasItemEditor
Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index b420372eff..9377395418 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -400,25 +400,25 @@ void Polygon2DEditor::_set_show_grid(bool p_show) {
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_off_x(float p_val) {
+void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
snap_offset.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_off_y(float p_val) {
+void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
snap_offset.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_step_x(float p_val) {
+void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
snap_step.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_step_y(float p_val) {
+void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
snap_step.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
@@ -569,11 +569,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
int closest = -1;
- float closest_dist = 1e20;
+ real_t closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
- float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+ real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
@@ -639,11 +639,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (uv_move_current == UV_MODE_ADD_POLYGON) {
int closest = -1;
- float closest_dist = 1e20;
+ real_t closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
- float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+ real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
@@ -825,7 +825,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
center /= uv_new.size();
- float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
+ real_t angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
@@ -848,13 +848,13 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
center /= uv_new.size();
- float from_dist = uv_drag_from.distance_to(mtx.xform(center));
- float to_dist = uv_drag_to.distance_to(mtx.xform(center));
+ real_t from_dist = uv_drag_from.distance_to(mtx.xform(center));
+ real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist < 2) {
break;
}
- float scale = to_dist / from_dist;
+ real_t scale = to_dist / from_dist;
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
@@ -881,8 +881,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
{
int pc = painted_weights.size();
- float amount = bone_paint_strength->get_value();
- float radius = bone_paint_radius->get_value() * EDSCALE;
+ real_t amount = bone_paint_strength->get_value();
+ real_t radius = bone_paint_radius->get_value() * EDSCALE;
if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
amount = -amount;
@@ -925,7 +925,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
-void Polygon2DEditor::_uv_scroll_changed(float) {
+void Polygon2DEditor::_uv_scroll_changed(real_t) {
if (updating_uv_scroll) {
return;
}