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authorJuan Linietsky <reduzio@gmail.com>2018-05-07 16:12:27 -0300
committerGitHub <noreply@github.com>2018-05-07 16:12:27 -0300
commit6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (patch)
tree13c691ec60e4307a9ece3272ceaee10d098514f1 /editor/plugins/physical_bone_plugin.h
parentdff3a2f3789ee2fb7eebb1d115097b944b439a18 (diff)
parent9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26 (diff)
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
Diffstat (limited to 'editor/plugins/physical_bone_plugin.h')
-rw-r--r--editor/plugins/physical_bone_plugin.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
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+++ b/editor/plugins/physical_bone_plugin.h
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+/*************************************************************************/
+/* physical_bone_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICAL_BONE_PLUGIN_H
+#define PHYSICAL_BONE_PLUGIN_H
+
+#include "editor/editor_node.h"
+
+class PhysicalBoneEditor : public Object {
+ GDCLASS(PhysicalBoneEditor, Object);
+
+ EditorNode *editor;
+ HBoxContainer *spatial_editor_hb;
+ ToolButton *button_transform_joint;
+
+ PhysicalBone *selected;
+
+protected:
+ static void _bind_methods();
+
+private:
+ void _on_toggle_button_transform_joint(bool p_is_pressed);
+ void _set_move_joint();
+
+public:
+ PhysicalBoneEditor(EditorNode *p_editor);
+ ~PhysicalBoneEditor();
+
+ void set_selected(PhysicalBone *p_pb);
+
+ void hide();
+ void show();
+};
+
+class PhysicalBonePlugin : public EditorPlugin {
+ GDCLASS(PhysicalBonePlugin, EditorPlugin);
+
+ EditorNode *editor;
+ PhysicalBone *selected;
+ PhysicalBoneEditor *physical_bone_editor;
+
+public:
+ virtual String get_name() const { return "PhysicalBone"; }
+ virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); }
+ virtual void make_visible(bool p_visible);
+ virtual void edit(Object *p_node);
+
+ PhysicalBonePlugin(EditorNode *p_editor);
+};
+
+#endif