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author | karroffel <therzog@mail.de> | 2018-02-09 11:44:54 +0100 |
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committer | karroffel <therzog@mail.de> | 2018-02-09 11:44:54 +0100 |
commit | 2fb66df669eea236938388a56c2bb2bf490b8a62 (patch) | |
tree | 85a0fd58fd909460a2f8198992e787b2d96be504 /editor/plugins/path_2d_editor_plugin.cpp | |
parent | cbdd410a6f476503ee4bc27ac2f475a73960236d (diff) |
generate proper API structs for GDNative extension extensions
The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.
These structs aren't meant to be changed in order to keep binary
compatibility.
In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.
Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.
This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.
The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
Diffstat (limited to 'editor/plugins/path_2d_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions