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authorreduz <reduzio@gmail.com>2021-07-23 16:01:18 -0300
committerreduz <reduzio@gmail.com>2021-07-24 09:16:52 -0300
commit32b43cfeb38dc83ba8024acec32bdfc706c86a46 (patch)
tree1ccdbbe010073a37a382955a12f241a83cc384c7 /editor/plugins/ot_features_plugin.cpp
parentc25fa02c1c242df0f256dd58af650f8c8806c066 (diff)
Implement Resource UIDs
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs.
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