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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-08-29 11:04:31 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-08-29 11:11:29 +0200 |
commit | fd6453c45ec0da79f2c7794b1c94f31fd6e477d7 (patch) | |
tree | f924f74107842bd3c316f5c5c9ab5da810314c43 /editor/plugins/node_3d_editor_plugin.h | |
parent | 223e083d36ac1ca3f7aa46898d8870e476132f7a (diff) |
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625.
Fixes #64988.
Fixes #64997.
This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:
- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
`NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
member variables (e.g. `style_normal`, etc.), and use those member
variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
notification is now deferred, they end up accessing invalid state and this
can lead to not applying theme properly (e.g. for EditorHelp) or crashing
(e.g. for EditorLog or CodeEdit).
So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?
Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
does arrive for the first time. But that means having a temporary invalid
(and possibly still crashing) state, and doing some computations twice
which might be heavy (e.g. `EditorHelp::_update_doc()`).
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index e07374dd49..e0298ebd5f 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -778,6 +778,8 @@ private: void _add_sun_to_scene(bool p_already_added_environment = false); void _add_environment_to_scene(bool p_already_added_sun = false); + void _update_theme(); + protected: void _notification(int p_what); //void _gui_input(InputEvent p_event); |