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authorYuri Sizov <yuris@humnom.net>2022-07-20 04:00:25 +0300
committerYuri Sizov <yuris@humnom.net>2022-07-20 20:43:45 +0300
commitdcd64799effeef6434ca0f027471a322afe42490 (patch)
tree29ec94fb46bedcb1ce4d334752734c2be3d8287c /editor/plugins/node_3d_editor_plugin.h
parent5777ec590bb311a8ca3e2daf20d86e483cce7101 (diff)
Use FlowContainer to handle toolbar overflow more gracefully
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r--editor/plugins/node_3d_editor_plugin.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 8a602be08b..c98022bcf7 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -664,11 +664,10 @@ private:
void _menu_gizmo_toggled(int p_option);
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
- HBoxContainer *hbc_menu = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container = nullptr;
- HBoxContainer *hbc_context_menu = nullptr;
+ PanelContainer *context_menu_panel = nullptr;
+ HBoxContainer *context_menu_hbox = nullptr;
void _generate_selection_boxes();
UndoRedo *undo_redo = nullptr;