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author | reduz <reduzio@gmail.com> | 2021-06-29 22:55:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-30 14:14:41 -0300 |
commit | 85cf99f28e93556f1298a5136254253f9da82b9a (patch) | |
tree | d38bc6dde1d41417149a8b37111abcba1e6dc4af /editor/plugins/node_3d_editor_plugin.h | |
parent | bcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff) |
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index fa432a5868..02f89a12de 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -34,7 +34,6 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/editor_scale.h" -#include "scene/3d/immediate_geometry_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/visual_instance_3d.h" #include "scene/3d/world_environment.h" |