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authorreduz <reduzio@gmail.com>2021-06-29 22:55:11 -0300
committerreduz <reduzio@gmail.com>2021-06-30 14:14:41 -0300
commit85cf99f28e93556f1298a5136254253f9da82b9a (patch)
treed38bc6dde1d41417149a8b37111abcba1e6dc4af /editor/plugins/node_3d_editor_plugin.h
parentbcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff)
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index fa432a5868..02f89a12de 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
-#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"