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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-09 21:53:24 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-09 21:54:54 +0200 |
commit | 3e0226515eec5f904701fce36c7856617d3ca6b8 (patch) | |
tree | 2cc8c0c86905abe0843ac520c4e29a71d1a38c0f /editor/plugins/node_3d_editor_plugin.cpp | |
parent | 7015c59e2eb3979ac015e26af6e983fb83867ff6 (diff) |
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 952487c13c..d28bbadf39 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2246,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse } static bool is_shortcut_pressed(const String &p_path) { - Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path); + Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path); if (shortcut.is_null()) { return false; } |