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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-09 21:53:24 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-09 21:54:54 +0200
commit3e0226515eec5f904701fce36c7856617d3ca6b8 (patch)
tree2cc8c0c86905abe0843ac520c4e29a71d1a38c0f /editor/plugins/node_3d_editor_plugin.cpp
parent7015c59e2eb3979ac015e26af6e983fb83867ff6 (diff)
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 952487c13c..d28bbadf39 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2246,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse
}
static bool is_shortcut_pressed(const String &p_path) {
- Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path);
+ Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
if (shortcut.is_null()) {
return false;
}