diff options
author | JFonS <joan.fonssanchez@gmail.com> | 2020-04-28 16:41:01 +0200 |
---|---|---|
committer | JFonS <joan.fonssanchez@gmail.com> | 2020-05-07 19:19:54 +0200 |
commit | 051f02a3a096f46f332b2cb8b7849b12b9c80c41 (patch) | |
tree | ade8a4027b4c27261c7552ae6782376175dfdb33 /editor/plugins/node_3d_editor_plugin.cpp | |
parent | b62218bbac6f4d5f534e667aeaa361c4e746ef27 (diff) |
Keep mouse inside 3D viewport rotation widget
Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 55b50f526c..ead3813734 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -51,7 +51,6 @@ #include "scene/gui/subviewport_container.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" -#include "servers/display_server.h" #define DISTANCE_DEFAULT 4 @@ -196,12 +195,20 @@ void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) { _update_focus(); } orbiting = false; + if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + Input::get_singleton()->warp_mouse_position(orbiting_mouse_start); + } } } const Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { if (orbiting) { + if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) { + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); + orbiting_mouse_start = mm->get_global_position(); + } viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm)); focused_axis = -1; } else { @@ -2210,14 +2217,14 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { } // Hide mouse like in an FPS (warping doesn't work) - DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_CAPTURED); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); } else if (freelook_active && !active_now) { // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential cursor = camera_cursor; // Restore mouse - DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); } freelook_active = active_now; |