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author | reduz <reduzio@gmail.com> | 2022-05-08 10:09:19 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-05-12 11:21:29 +0200 |
commit | 8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch) | |
tree | 691c51ea7516990b94303afa334d70c66c512cc4 /editor/plugins/node_3d_editor_gizmos.h | |
parent | 9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff) |
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.h')
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index f859ceda3b..4df329a2c5 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -31,8 +31,8 @@ #ifndef NODE_3D_EDITOR_GIZMOS_H #define NODE_3D_EDITOR_GIZMOS_H +#include "core/templates/hash_map.h" #include "core/templates/local_vector.h" -#include "core/templates/ordered_hash_map.h" #include "scene/3d/camera_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" |