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authorreduz <reduzio@gmail.com>2022-05-08 10:09:19 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-05-12 11:21:29 +0200
commit8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch)
tree691c51ea7516990b94303afa334d70c66c512cc4 /editor/plugins/node_3d_editor_gizmos.h
parent9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff)
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.h')
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index f859ceda3b..4df329a2c5 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -31,8 +31,8 @@
#ifndef NODE_3D_EDITOR_GIZMOS_H
#define NODE_3D_EDITOR_GIZMOS_H
+#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
-#include "core/templates/ordered_hash_map.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"