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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-04 16:09:07 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-04 16:09:11 +0200 |
commit | 8a47cdc93363865cb7da5dad34f328a3fc948489 (patch) | |
tree | 196360f558e7a47b62dc8025a32e864022dc4489 /editor/plugins/node_3d_editor_gizmos.cpp | |
parent | e5aa5eb8067fada41ad8ecb5027a7917d6d5084c (diff) |
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
End users would get spammed with messages of varying verbosity due to the
mess that thirdparty layers/extensions and drivers seem to leave in their
wake, making the Windows registry a bottomless pit of broken layer JSON.
I'm all for helping end users clean up mess in their registry / system paths
for Vulkan ICDs, layers and extensions, but the way this is done by
VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual
edit of system files) is also not a good thing to recommend.
Closes countless issues where users think Godot is broken because it reports
weird errors.
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.cpp')
0 files changed, 0 insertions, 0 deletions