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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-29 10:29:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-29 10:29:04 +0200 |
commit | 75baf16bab073fb52fb0ec33f08517cfb3febaa1 (patch) | |
tree | 2c81c0cfc6d0849c7f8719a777944d1c1bc2fee7 /editor/plugins/node_3d_editor_gizmos.cpp | |
parent | 0dc809cd0142fa7b512c46fa00dabbac77f60e54 (diff) | |
parent | 1b2cd9f2519d54c0cf9cf58939f09d7a6834f292 (diff) |
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index cbbdfd412d..74fbef3caf 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -41,6 +41,7 @@ #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/decal.h" +#include "scene/3d/fog_volume.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/joint_3d.h" @@ -5272,3 +5273,119 @@ void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo( #undef ADD_VTX } + +//// + +FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() { + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1)); + create_material("shape_material", gizmo_color); + gizmo_color.a = 0.15; + create_material("shape_material_internal", gizmo_color); + + create_handle_material("handles"); +} + +bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return (Object::cast_to<FogVolume>(p_spatial) != nullptr); +} + +String FogVolumeGizmoPlugin::get_gizmo_name() const { + return "FogVolume"; +} + +int FogVolumeGizmoPlugin::get_priority() const { + return -1; +} + +String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { + return "Extents"; +} + +Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { + return Vector3(p_gizmo->get_spatial_node()->call("get_extents")); +} + +void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { + Node3D *sn = p_gizmo->get_spatial_node(); + + Transform3D gt = sn->get_global_transform(); + Transform3D gi = gt.affine_inverse(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; + + Vector3 axis; + axis[p_id] = 1.0; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = ra[p_id]; + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) { + d = 0.001; + } + + Vector3 he = sn->call("get_extents"); + he[p_id] = d; + sn->call("set_extents", he); +} + +void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { + Node3D *sn = p_gizmo->get_spatial_node(); + + if (p_cancel) { + sn->call("set_extents", p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Fog Volume Extents")); + ur->add_do_method(sn, "set_extents", sn->call("get_extents")); + ur->add_undo_method(sn, "set_extents", p_restore); + ur->commit_action(); +} + +void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + Node3D *cs = p_gizmo->get_spatial_node(); + + p_gizmo->clear(); + + if (RS::FogVolumeShape(int(p_gizmo->get_spatial_node()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) { + const Ref<Material> material = + get_material("shape_material", p_gizmo); + const Ref<Material> material_internal = + get_material("shape_material_internal", p_gizmo); + + Ref<Material> handles_material = get_material("handles"); + + Vector<Vector3> lines; + AABB aabb; + aabb.position = -cs->call("get_extents").operator Vector3(); + aabb.size = aabb.position * -2; + + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); + lines.push_back(a); + lines.push_back(b); + } + + Vector<Vector3> handles; + + for (int i = 0; i < 3; i++) { + Vector3 ax; + ax[i] = cs->call("get_extents").operator Vector3()[i]; + handles.push_back(ax); + } + + p_gizmo->add_lines(lines, material); + p_gizmo->add_collision_segments(lines); + p_gizmo->add_handles(handles, handles_material); + } +} + +///// |