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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-24 00:34:53 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-04 19:39:27 +0200 |
commit | 1be1b15a57eb74d3c8d56683e6a221fd4712915c (patch) | |
tree | e6a6b137c4af59f60ddf1baf993aed48414741ec /editor/plugins/node_3d_editor_gizmos.cpp | |
parent | 1371a97acfb9263aaca7fa8642e95ba68534fa19 (diff) |
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.cpp')
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