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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-02 12:17:21 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-02 13:23:46 +0100 |
commit | 01ae54615e62b7a0d23bab0869c1e34967b92eab (patch) | |
tree | 0a22c144dc9a59f40457750218427bb242d902fa /editor/plugins/node_3d_editor_gizmos.cpp | |
parent | 1e3919c409fa1f24db8ecde58f723fd59adfeccb (diff) |
SCons: Strip symbol table for builds with `debug_symbols=no`
This is equivalent to calling `strip` on the resulting binary, which is what
we do for official builds.
This applies for GCC/Clang.
For MSVC `/DEBUG:NONE` should already be the default.
Diffstat (limited to 'editor/plugins/node_3d_editor_gizmos.cpp')
0 files changed, 0 insertions, 0 deletions