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author | reduz <reduzio@gmail.com> | 2021-10-15 19:04:35 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-10-16 08:36:05 -0300 |
commit | ae1c0165472181967b01ee7bc0087456611d26bf (patch) | |
tree | 5ba9e3cf3d28977737693b0f0a39506ff12c5c19 /editor/plugins/material_editor_plugin.h | |
parent | 96410f55b24e47af045e3ad31545331ce124d999 (diff) |
Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
Diffstat (limited to 'editor/plugins/material_editor_plugin.h')
0 files changed, 0 insertions, 0 deletions