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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-14 14:00:03 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-15 14:54:15 +0100 |
commit | 11572c6e309692b62554ae852dfa8fb8943bcbd7 (patch) | |
tree | 32280e24a2957b4edf32157f40a43a602ff147fb /editor/plugins/material_editor_plugin.h | |
parent | 1d910b1e5868814938d644ff181cf30d75516762 (diff) |
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
Diffstat (limited to 'editor/plugins/material_editor_plugin.h')
-rw-r--r-- | editor/plugins/material_editor_plugin.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 5b4af6ba46..9c6247d59b 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -31,17 +31,15 @@ #ifndef MATERIAL_EDITOR_PLUGIN_H #define MATERIAL_EDITOR_PLUGIN_H -#include "editor/property_editor.h" -#include "scene/resources/primitive_meshes.h" - #include "editor/editor_plugin.h" +#include "editor/property_editor.h" #include "scene/3d/camera_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/color_rect.h" #include "scene/resources/material.h" +#include "scene/resources/primitive_meshes.h" -class EditorNode; class SubViewportContainer; class MaterialEditor : public Control { |