summaryrefslogtreecommitdiff
path: root/editor/plugins/material_editor_plugin.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /editor/plugins/material_editor_plugin.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
-rw-r--r--editor/plugins/material_editor_plugin.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index f63bcb69b8..2e61ff59fd 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -36,9 +36,7 @@
#include "scene/resources/sky_material.h"
void MaterialEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_READY) {
-
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
@@ -59,7 +57,6 @@ void MaterialEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_DRAW) {
-
Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
@@ -68,20 +65,17 @@ void MaterialEditor::_notification(int p_what) {
}
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
-
material = p_material;
camera->set_environment(p_env);
if (!material.is_null()) {
sphere_instance->set_material_override(material);
box_instance->set_material_override(material);
} else {
-
hide();
}
}
void MaterialEditor::_button_pressed(Node *p_button) {
-
if (p_button == light_1_switch) {
light1->set_visible(!light_1_switch->is_pressed());
}
@@ -111,7 +105,6 @@ void MaterialEditor::_bind_methods() {
}
MaterialEditor::MaterialEditor() {
-
vc = memnew(SubViewportContainer);
vc->set_stretch(true);
add_child(vc);
@@ -209,7 +202,6 @@ MaterialEditor::MaterialEditor() {
///////////////////////
bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
-
Material *material = Object::cast_to<Material>(p_object);
if (!material)
return false;
@@ -218,7 +210,6 @@ bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
}
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
-
Material *material = Object::cast_to<Material>(p_object);
if (!material) {
return;
@@ -240,23 +231,19 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
-
Ref<EditorInspectorPluginMaterial> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}
String StandardMaterial3DConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<StandardMaterial3D> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<StandardMaterial3D> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -276,7 +263,6 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
-
// Texture parameter has to be treated specially since StandardMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name);
@@ -293,16 +279,13 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
}
String ParticlesMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<ParticlesMaterial> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<ParticlesMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -331,16 +314,13 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
}
String CanvasItemMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<CanvasItemMaterial> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<CanvasItemMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -369,16 +349,13 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
}
String ProceduralSkyMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<ProceduralSkyMaterial> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<ProceduralSkyMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -407,16 +384,13 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
}
String PanoramaSkyMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<PanoramaSkyMaterial> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<PanoramaSkyMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -445,16 +419,13 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
}
String PhysicalSkyMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<PhysicalSkyMaterial> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<PhysicalSkyMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());