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author | clayjohn <claynjohn@gmail.com> | 2019-11-23 18:08:19 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-11-23 18:08:19 -0800 |
commit | 5ab3b6152025a6ab83b30181bbb04e452d7da9f5 (patch) | |
tree | 6b3a7d3c0b494117c85ee1f1fc71849f04b1730d /editor/plugins/line_2d_editor_plugin.h | |
parent | bb1d75f55e1dc15eaa2ea550fc30aeaa5c2e3783 (diff) |
Restructure depth_internalformat code to work on mobile
This changes the code path so that `glRenderBufferStorage*` always uses
values appropriate for renderbuffers and `glTexImage2D` never uses an
internalformat meant for buffers.
Fixes #33825.
Diffstat (limited to 'editor/plugins/line_2d_editor_plugin.h')
0 files changed, 0 insertions, 0 deletions