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authorMarc Gilleron <marc.gilleron@gmail.com>2017-06-24 21:28:22 +0200
committerMarc Gilleron <marc.gilleron@gmail.com>2017-06-24 21:50:44 +0200
commit2bb1638b0a34f4f298e2db18354ea3aec3d63f61 (patch)
tree62497e95f8e64960caf7c632af7405d85d8f88ef /editor/plugins/gradient_texture_editor_plugin.cpp
parent78468906abe7cda14a723aca634da1142a44fcc9 (diff)
GradientTexture now uses a Gradient
- Added gradient property - Deleted duplicate code
Diffstat (limited to 'editor/plugins/gradient_texture_editor_plugin.cpp')
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.cpp539
1 files changed, 0 insertions, 539 deletions
diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp
deleted file mode 100644
index bc985dcdf7..0000000000
--- a/editor/plugins/gradient_texture_editor_plugin.cpp
+++ /dev/null
@@ -1,539 +0,0 @@
-/*************************************************************************/
-/* gradient_texture_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gradient_texture_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "os/keyboard.h"
-#include "scene/resources/default_theme/theme_data.h"
-#include "spatial_editor_plugin.h"
-
-#define POINT_WIDTH 8
-
-GradientTextureEdit::GradientTextureEdit() {
- grabbed = -1;
- grabbing = false;
- set_focus_mode(FOCUS_ALL);
-
- popup = memnew(PopupPanel);
- picker = memnew(ColorPicker);
- popup->add_child(picker);
-
- add_child(popup);
-
- checker = Ref<ImageTexture>(memnew(ImageTexture));
- Ref<Image> checker_bg = memnew(Image(checker_bg_png));
- checker->create_from_image(checker_bg, ImageTexture::FLAG_REPEAT);
-}
-
-int GradientTextureEdit::_get_point_from_pos(int x) {
- int result = -1;
- int total_w = get_size().width - get_size().height - 3;
- for (int i = 0; i < points.size(); i++) {
- //Check if we clicked at point
- if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
- result = i;
- }
- }
- return result;
-}
-
-void GradientTextureEdit::_show_color_picker() {
- if (grabbed == -1)
- return;
- Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
- picker->set_pick_color(points[grabbed].color);
- popup->set_position(get_global_position() - Vector2(ms.width - get_size().width, ms.height));
- popup->set_size(ms);
- popup->popup();
-}
-
-GradientTextureEdit::~GradientTextureEdit() {
-}
-
-void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
-
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) {
-
- points.remove(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
-
- Ref<InputEventMouseButton> mb = p_event;
- //Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- _show_color_picker();
- accept_event();
- }
-
- //Delete point on right click
- if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- if (grabbed != -1) {
- points.remove(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
- }
-
- //Hold alt key to duplicate selected color
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
-
- int x = mb->get_position().x;
- grabbed = _get_point_from_pos(x);
-
- if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - 3;
- GradientTexture::Point newPoint = points[grabbed];
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
-
- points.push_back(newPoint);
- points.sort();
- for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == newPoint.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
- update();
- }
- }
-
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
-
- update();
- int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - 3;
-
- //Check if color selector was clicked.
- if (x > total_w + 3) {
- _show_color_picker();
- return;
- }
-
- grabbing = true;
-
- grabbed = _get_point_from_pos(x);
- //grab or select
- if (grabbed != -1) {
- return;
- }
-
- //insert
- GradientTexture::Point newPoint;
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
-
- GradientTexture::Point prev;
- GradientTexture::Point next;
-
- int pos = -1;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < newPoint.offset)
- pos = i;
- }
-
- if (pos == -1) {
-
- prev.color = Color(0, 0, 0);
- prev.offset = 0;
- if (points.size()) {
- next = points[0];
- } else {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- }
- } else {
-
- if (pos == points.size() - 1) {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- } else {
- next = points[pos + 1];
- }
- prev = points[pos];
- }
-
- newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
-
- points.push_back(newPoint);
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newPoint.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
- }
-
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
-
- if (grabbing) {
- grabbing = false;
- emit_signal("ramp_changed");
- }
- update();
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid() && grabbing) {
-
- int total_w = get_size().width - get_size().height - 3;
-
- int x = mm->get_position().x;
- float newofs = CLAMP(x / float(total_w), 0, 1);
-
- //Snap to nearest point if holding shift
- if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
- for (int i = 0; i < points.size(); ++i) {
- if (i != grabbed) {
- float temp_ofs = ABS(points[i].offset - newofs);
- if (temp_ofs < smallest_ofs) {
- smallest_ofs = temp_ofs;
- nearest_point = i;
- if (founded)
- break;
- founded = true;
- }
- }
- }
- if (founded) {
- if (points[nearest_point].offset < newofs)
- newofs = points[nearest_point].offset + 0.00001;
- else
- newofs = points[nearest_point].offset - 0.00001;
- newofs = CLAMP(newofs, 0, 1);
- }
- }
-
- bool valid = true;
- for (int i = 0; i < points.size(); i++) {
-
- if (points[i].offset == newofs && i != grabbed) {
- valid = false;
- }
- }
-
- if (!valid)
- return;
-
- points[grabbed].offset = newofs;
-
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
-
- update();
- }
-}
-
-void GradientTextureEdit::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed", this, "_color_changed")) {
- picker->connect("color_changed", this, "_color_changed");
- }
- }
- if (p_what == NOTIFICATION_DRAW) {
-
- int w = get_size().x;
- int h = get_size().y;
-
- if (w == 0 || h == 0)
- return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
-
- int total_w = get_size().width - get_size().height - 3;
-
- //Draw checker pattern for ramp
- _draw_checker(0, 0, total_w, h);
-
- //Draw color ramp
- GradientTexture::Point prev;
- prev.offset = 0;
- if (points.size() == 0)
- prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- else
- prev.color = points[0].color; //Extend color of first point to the beginning.
-
- for (int i = -1; i < points.size(); i++) {
-
- GradientTexture::Point next;
- //If there is no next point
- if (i + 1 == points.size()) {
- if (points.size() == 0)
- next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- else
- next.color = points[i].color; //Extend color of last point to the end.
- next.offset = 1;
- } else {
- next = points[i + 1];
- }
-
- if (prev.offset == next.offset) {
- prev = next;
- continue;
- }
-
- Vector<Vector2> points;
- Vector<Color> colors;
- points.push_back(Vector2(prev.offset * total_w, h));
- points.push_back(Vector2(prev.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, h));
- colors.push_back(prev.color);
- colors.push_back(prev.color);
- colors.push_back(next.color);
- colors.push_back(next.color);
- draw_primitive(points, colors, Vector<Point2>());
- prev = next;
- }
-
- //Draw point markers
- for (int i = 0; i < points.size(); i++) {
-
- Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- }
-
- //Draw "button" for color selector
- _draw_checker(total_w + 3, 0, h, h);
- if (grabbed != -1) {
- //Draw with selection color
- draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
- } else {
- //if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
- }
-
- //Draw borders around color ramp if in focus
- if (has_focus()) {
-
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- }
-}
-
-void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) {
- //Draw it with polygon to insert UVs for scale
- Vector<Vector2> backPoints;
- backPoints.push_back(Vector2(x, y));
- backPoints.push_back(Vector2(x, y + h));
- backPoints.push_back(Vector2(x + w, y + h));
- backPoints.push_back(Vector2(x + w, y));
- Vector<Color> colorPoints;
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- Vector<Vector2> uvPoints;
- //Draw checker pattern pixel-perfect and scale it by 2.
- uvPoints.push_back(Vector2(x, y));
- uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
- draw_polygon(backPoints, colorPoints, uvPoints, checker);
-}
-
-Size2 GradientTextureEdit::get_minimum_size() const {
-
- return Vector2(0, 16);
-}
-
-void GradientTextureEdit::_color_changed(const Color &p_color) {
-
- if (grabbed == -1)
- return;
- points[grabbed].color = p_color;
- update();
- emit_signal("ramp_changed");
-}
-
-void GradientTextureEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
-
- ERR_FAIL_COND(p_offsets.size() != p_colors.size());
- points.clear();
- for (int i = 0; i < p_offsets.size(); i++) {
- GradientTexture::Point p;
- p.offset = p_offsets[i];
- p.color = p_colors[i];
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<float> GradientTextureEdit::get_offsets() const {
- Vector<float> ret;
- for (int i = 0; i < points.size(); i++)
- ret.push_back(points[i].offset);
- return ret;
-}
-
-Vector<Color> GradientTextureEdit::get_colors() const {
- Vector<Color> ret;
- for (int i = 0; i < points.size(); i++)
- ret.push_back(points[i].color);
- return ret;
-}
-
-void GradientTextureEdit::set_points(Vector<GradientTexture::Point> &p_points) {
- if (points.size() != p_points.size())
- grabbed = -1;
- points.clear();
- points = p_points;
-}
-
-Vector<GradientTexture::Point> &GradientTextureEdit::get_points() {
- return points;
-}
-
-void GradientTextureEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input);
- ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed);
- ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
-
-GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- ramp_editor = memnew(GradientTextureEdit);
-
- gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor);
-
- gradient_button->hide();
- ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE));
- ramp_editor->hide();
- ramp_editor->connect("ramp_changed", this, "ramp_changed");
-}
-
-void GradientTextureEditorPlugin::edit(Object *p_object) {
-
- GradientTexture *gradient_texture = p_object->cast_to<GradientTexture>();
- if (!gradient_texture)
- return;
- gradient_texture_ref = Ref<GradientTexture>(gradient_texture);
- ramp_editor->set_points(gradient_texture_ref->get_points());
-}
-
-bool GradientTextureEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("GradientTexture");
-}
-
-void GradientTextureEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- gradient_button->show();
- editor->make_bottom_panel_item_visible(ramp_editor);
-
- } else {
-
- gradient_button->hide();
- if (ramp_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- }
-}
-
-void GradientTextureEditorPlugin::_ramp_changed() {
-
- if (gradient_texture_ref.is_valid()) {
-
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-
- //Not sure if I should convert this data to PoolVector
- Vector<float> new_offsets = ramp_editor->get_offsets();
- Vector<Color> new_colors = ramp_editor->get_colors();
- Vector<float> old_offsets = gradient_texture_ref->get_offsets();
- Vector<Color> old_colors = gradient_texture_ref->get_colors();
-
- if (old_offsets.size() != new_offsets.size())
- ur->create_action(TTR("Add/Remove Color Ramp Point"));
- else
- ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors);
- ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors);
- ur->commit_action();
-
- //gradient_texture_ref->set_points(ramp_editor->get_points());
- }
-}
-
-void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector<float> &offsets,
- const Vector<Color> &colors) {
-
- gradient_texture_ref->set_offsets(offsets);
- gradient_texture_ref->set_colors(colors);
- ramp_editor->set_points(gradient_texture_ref->get_points());
- ramp_editor->update();
-}
-
-GradientTextureEditorPlugin::~GradientTextureEditorPlugin() {
-}
-
-void GradientTextureEditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed);
- ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture);
-}